Shake-your-head: revisiting walking-in-place for desktop virtual reality.
Léo TerzimanMaud MarchalMathieu EmilyFranck MultonBruno ArnaldiAnatole LécuyerPublished in: VRST (2010)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- virtual world
- augmented reality
- computer animation
- virtual humans
- photorealistic
- virtual reality technology
- virtual training
- interactive virtual
- real time
- visual data mining
- user interface
- data mining
- virtual museum
- computer interface
- image processing