A Framework for Educational and Training Immersive Virtual Reality Experiences.
David ChecaCarola GattoDoriana CisterninoLucio Tommaso De PaolisAndrés BustilloPublished in: AVR (2) (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- collaborative virtual environments
- three dimensional
- virtual world
- computer graphics
- augmented reality
- virtual humans
- interactive virtual
- virtual reality technology
- multi sensory
- serious games
- computer animation
- multimedia
- computer generated forces
- virtual museum
- virtual reality environments
- multi user
- virtual space
- real time
- pattern recognition
- machine learning