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Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics.
Christoffer Holmgård
Michael Cerny Green
Antonios Liapis
Julian Togelius
Published in:
IEEE Trans. Games (2019)
Keyphrases
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greedy heuristics
semi automated
search algorithm
automated analysis
semi automatic
heuristic methods
fully automated
computer aided
tabu search algorithm
procedural knowledge
context sensitive
databases
heuristic search
domain knowledge
lower bound
data structure
information retrieval