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Prediction of Delay Spread Using Ray Tracing and Game Engine Based on Measurement.
Andrés Navarro
Dinael Guevara
Jorge Gomez
Published in:
VTC Spring (2015)
Keyphrases
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ray tracing
game engine
image synthesis
game development
computationally intensive
video games
photorealistic
computer games
serious games
game play
computer graphics
game design
integral image