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BioMedia for Entertainment.

Ben SalemAdrian David CheokAdria Bassaganyes
Published in: ICEC (2008)
Keyphrases
  • multimedia
  • computer games
  • video games
  • database
  • management system
  • learning algorithm
  • artificial intelligence
  • case study
  • expert systems
  • knowledge acquisition
  • augmented reality
  • smart objects