A remote Chinese chess game using mobile phone augmented reality.
Lieu-Hen ChenChi-Jr YuShun-chin HsuPublished in: Advances in Computer Entertainment Technology (2008)
Keyphrases
- augmented reality
- mobile phone
- learning games
- game playing
- live video
- mobile games
- virtual objects
- qr code
- mobile learning
- virtual reality
- mobile devices
- human computer interaction
- computer games
- video games
- mobile users
- mixed reality
- smart phones
- head mounted display
- remote collaboration
- artificial intelligence
- game play
- game based learning
- game design
- educational games
- real scenes
- camera tracking
- real environment
- mobile applications
- virtual world
- user interface
- computer vision
- real time
- handheld devices
- user experience
- learning process
- rfid reader
- three dimensional
- tangible interaction