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Expectations and experiences with HyperCard: a pilot study.

Ted SmithSteve Bernhardt
Published in: SIGDOC (1988)
Keyphrases
  • pilot study
  • computer games
  • case study
  • inquiry learning
  • elementary school
  • pilot project
  • real time
  • neural network
  • real world
  • decision trees
  • middle school students
  • learning from experience
  • epistemological beliefs