Scene consistency and spatial presence increase the sensation of self-motion in virtual reality.
Bernhard E. RieckeJörg Schulte-PelkumMarios N. AvraamidesMarkus von der HeydeHeinrich H. BülthoffPublished in: APGV (2005)
Keyphrases
- virtual reality
- computer animation
- space time
- image sequences
- three dimensional
- spatial and temporal
- virtual environment
- dynamic scenes
- relative position
- visual scene
- moving objects
- video sequences
- spatio temporal
- computer graphics
- spatial relations
- augmented reality
- motion analysis
- virtual world
- motion model
- motion segmentation
- d scene
- interactive virtual
- virtual humans
- virtual reality technology
- photorealistic
- motion patterns
- visual data
- multi sensory
- motion capture
- spatial structure
- single image
- camera motion
- virtual museum
- motion estimation
- force feedback
- motion tracking
- real scenes
- visual data mining
- complex scenes
- human motion
- vision system
- autonomous agents
- depth map