Trading off computation for error in providing immersive voice communications for mobile gaming.
Ying Peng QuePaul BousteadFarzad SafaeiPublished in: NETGAMES (2006)
Keyphrases
- virtual environment
- mobile devices
- mobile phone
- virtual world
- error rate
- virtual reality
- game players
- learning experience
- mobile computing
- mobile environments
- mobile games
- human computer interaction
- context aware
- mobile peer to peer
- efficient computation
- communication technologies
- error analysis
- mobile applications
- mobile technologies
- educational games
- prediction error
- m learning
- neural network
- error bounds
- learning environment