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Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes.
Yusuke Tokuyoshi
Takashi Sekine
Tiago da Silva
Takashi Kanai
Published in:
Comput. Graph. Forum (2013)
Keyphrases
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memory usage
ray tracing
global illumination
computer graphics
monte carlo
computationally intensive
virtual environment
memory requirements
shape recovery