Patterns for Designing and Implementing an Environment for Software Start-Up Education.
Fabian FagerholmArto HellasMatti LuukkainenKati KyllonenSezin Gizem YamanHanna MäenpääPublished in: SEAA (2017)
Keyphrases
- software development
- simulation environment
- design patterns
- software design
- software environment
- software systems
- information and communication technologies
- mobile robot
- working environment
- e learning
- computer systems
- st century
- software tools
- information infrastructure
- secondary school
- learning community
- web enabled
- distance learning
- dynamic environments
- data mining techniques
- real time
- university level
- web design
- cyber infrastructure
- educational software
- web based learning
- software maintenance
- pattern discovery
- source code
- case study
- information systems