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Real-time rule-based classification of player types in computer games.
Ben Cowley
Darryl Charles
Michaela M. Black
Ray J. Hickey
Published in:
User Model. User Adapt. Interact. (2013)
Keyphrases
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computer games
game play
real time
game design
digital entertainment
board game
educational games
video games
human players
role playing game
game based learning
commercial games
digital storytelling
educational software
game engine
law enforcement
multi agent systems