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A comparison of 'psychosocially problematic gaming' among middle and high school students in China and South Korea.
Jinhai Cui
Changho Lee
Trent Bax
Published in:
Comput. Hum. Behav. (2018)
Keyphrases
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high school students
high school
south korea
united states
science teachers
virtual environment
educational games
science learning
middle school
e learning
video games
content analysis