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A comparison of 'psychosocially problematic gaming' among middle and high school students in China and South Korea.

Jinhai CuiChangho LeeTrent Bax
Published in: Comput. Hum. Behav. (2018)
Keyphrases
  • high school students
  • high school
  • south korea
  • united states
  • science teachers
  • virtual environment
  • educational games
  • science learning
  • middle school
  • e learning
  • video games
  • content analysis