The relationship among age and other factors on incidence of cybersickness in immersive environment users.
Melinda M. KnightLaura L. ArnsPublished in: APGV (2006)
Keyphrases
- immersive environments
- end users
- novice users
- user interface
- factors that affect
- user interaction
- virtual world
- recommender systems
- user groups
- log data
- user satisfaction
- learning experience
- context aware
- social media
- user profiles
- user generated content
- user requirements
- social networking sites
- information sources
- collaborative filtering
- internet usage