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Balance training using specially developed serious games for cerebral palsy children, a feasibility study.

Bruno BonnechèreLubos OmelinaBart JansenMarcel RoozeSerge L. Van Sint Jan
Published in: PervasiveHealth (2014)
Keyphrases
  • serious games
  • virtual environment
  • computer games
  • educational games
  • video games
  • mobile devices
  • game development
  • intelligent tutoring
  • artificial intelligence
  • key features
  • human brain
  • data structures and algorithms