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Balance training using specially developed serious games for cerebral palsy children, a feasibility study.
Bruno Bonnechère
Lubos Omelina
Bart Jansen
Marcel Rooze
Serge L. Van Sint Jan
Published in:
PervasiveHealth (2014)
Keyphrases
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serious games
virtual environment
computer games
educational games
video games
mobile devices
game development
intelligent tutoring
artificial intelligence
key features
human brain
data structures and algorithms