An orientation game with 3D spatialized audio for visually impaired children.
Diogo SimõesSofia CavacoPublished in: Advances in Computer Entertainment (2014)
Keyphrases
- computer games
- educational games
- card game
- autistic children
- video games
- pilot study
- multimedia
- game play
- game design
- signal processing
- elementary school students
- young children
- game playing
- serious games
- game theoretic
- game theory
- audio signals
- educational software
- audio visual
- speech recognition technology
- game based learning
- visual information
- audio video
- perfect information
- game development
- parent child
- position and orientation
- imperfect information
- online game
- optimal strategy
- learning games
- audio features
- game players
- adventure game
- nash equilibrium
- children learn
- multimedia information
- virtual environment