A Retrograde Approximation Algorithm for One-Player Can't Stop.
James GlennHaw-ren FangClyde P. KruskalPublished in: Computers and Games (2006)
Keyphrases
- experimental evaluation
- high accuracy
- detection algorithm
- times faster
- computational cost
- k means
- cost function
- recognition algorithm
- dynamic programming
- optimal solution
- worst case
- simulated annealing
- monte carlo
- error bounds
- theoretical analysis
- learning algorithm
- similarity measure
- probabilistic model
- computational complexity
- preprocessing
- search space
- computationally efficient
- closed form
- convergence rate
- improved algorithm
- polygonal approximation
- approximation ratio
- path planning
- classification algorithm
- tree structure
- shortest path
- optimization algorithm
- segmentation algorithm
- expectation maximization
- evolutionary algorithm
- image segmentation