Mobile Application: A Serious Game Based in Gamification for Learning Mathematics in High School Students.
Willington OrtizDiego CastilloLenis WongPublished in: FRUCT (2022)
Keyphrases
- high school students
- mobile applications
- user experience
- high school
- game based learning
- game design
- smart phones
- m learning
- mobile phone
- user interaction
- mobile devices
- learning tools
- mobile learning
- mobile environments
- science teachers
- mobile users
- middle school
- learning systems
- educational games
- user interface
- user behavior
- end users
- conceptual understanding
- context aware
- mobile services
- e learning
- serious games
- virtual world
- learning process
- mobile apps
- science students
- mobile technologies
- expert systems
- metadata