New product development and creativity management in Japanese video gaming software firms.
Reika KohashiSam KurokawaPublished in: Int. J. Technol. Manag. (2005)
Keyphrases
- enterprise systems
- information systems
- multimedia
- configuration management
- management system
- video data
- software development
- real time
- software systems
- video content
- information management
- computer systems
- data processing
- video retrieval
- video sequences
- video clips
- video analysis
- relationship management
- video frames
- data management
- user interface
- decision making
- computer games
- key frames
- source code
- software architecture
- software tools
- quality assurance
- project management
- moving objects
- systems development
- virtual communities
- knowledge management
- space time
- event detection