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Design and use of CALM : An ubiquitous environment for mobile learning during museum visit.
Pierre-Yves Gicquel
Dominique Lenne
Claude Moulin
Published in:
Digital Heritage (2) (2013)
Keyphrases
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mobile learning
mobile devices
situated learning
mobile phone
m learning
ubiquitous environment
learning activities
higher education
learning experience
context aware
database
e learning
data management
low cost
mobile technologies
rapid prototyping
case study