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Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses.
Ryan Rogers
Julia K. Woolley
Brett Sherrick
Nicholas David Bowman
Mary Beth Oliver
Published in:
Comput. Games J. (2017)
Keyphrases
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qualitative analysis
video games
playing games
quantitative analysis
computer games
content analysis
game design
fault tree
learning experience
case study
end users
educational games
user preferences
game play
game playing
user interface
game players
user profiles
relevance feedback
learning process
game development