Prediction of Difficulty Levels in Video Games from Ongoing EEG.
Laura NaumannMatthias Schultze-KraftSven DähneBenjamin BlankertzPublished in: Symbiotic (2016)
Keyphrases
- video games
- learning experience
- prediction accuracy
- game playing
- game design
- game play
- educational games
- computer games
- learning tools
- computer supported collaboration
- prediction model
- commercial games
- prediction error
- serious games
- game players
- event related
- mathematics learning
- signal processing
- reinforcement learning