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Finding critical features for predicting quality of life in tablet-based serious games for dementia.

Jeehoon ChaJan-Niklas Voigt-AntonsCarola TrahmsJulie Lorraine O'SullivanPaul GellertAdelheid KuhlmeySebastian MöllerJohanna Nordheim
Published in: Qual. User Exp. (2019)
Keyphrases
  • serious games
  • feature vectors
  • feature set
  • databases
  • feature space
  • image features
  • database
  • real world
  • virtual environment
  • key features
  • quality measures
  • educational tools