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Balancing Skills to Optimize Fun in Interactive Board Games.

Eva KraaijenbrinkFrank van GilsQuan ChengRobert van HerkElise van den Hoven
Published in: INTERACT (1) (2009)
Keyphrases
  • board game
  • computer games
  • user interaction
  • perfect information
  • case study
  • dynamic programming
  • remote sensing
  • game design