Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen.
Hasup LeeYoshisuke TateyamaTetsuro OgiTeiichi NishiokaTakuro KayaharaKenichi ShinodaPublished in: HCI (14) (2011)
Keyphrases
- virtual reality
- computer graphics
- virtual humans
- computer animation
- video data
- interactive video
- virtual world
- video editing
- multimedia
- video content
- special effects
- video sequences
- human computer interaction
- video frames
- video database
- virtual environment
- real time
- digital video
- video segmentation
- video surveillance
- facial animation
- temporal coherence
- augmented reality
- computer vision
- image processing
- digital tv
- real time video
- motion capture data
- video streams
- spatial and temporal
- video analysis
- video clips
- user interaction
- mixed reality
- motion capture
- event detection
- three dimensional
- key frames