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Procedural Content Generation for Real-Time Strategy Games.
Raúl Lara-Cabrera
Mariela Nogueira Collazo
Carlos Cotta
Antonio José Fernández Leiva
Published in:
Int. J. Interact. Multim. Artif. Intell. (2015)
Keyphrases
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real time strategy games
generation process
case based planning
metadata
machine learning
special case
artificial intelligence
multi agent
cooperative
lower bound
user experience