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Procedural Content Generation for Real-Time Strategy Games.

Raúl Lara-CabreraMariela Nogueira CollazoCarlos CottaAntonio José Fernández Leiva
Published in: Int. J. Interact. Multim. Artif. Intell. (2015)
Keyphrases
  • real time strategy games
  • generation process
  • case based planning
  • metadata
  • machine learning
  • special case
  • artificial intelligence
  • multi agent
  • cooperative
  • lower bound
  • user experience