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A framework for performance evaluation of real-time rendering algorithms in virtual reality.

Ping YuanMark GreenRynson W. H. Lau
Published in: VRST (1997)
Keyphrases
  • virtual reality
  • computer graphics
  • virtual environment
  • augmented reality
  • interactive virtual
  • three dimensional
  • photorealistic
  • real time rendering
  • video sequences
  • image acquisition
  • tangible user interface