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Globally homogeneous, locally adaptive sparse matrix-vector multiplication on the GPU.

Markus SteinbergerRhaleb ZayerHans-Peter Seidel
Published in: ICS (2017)
Keyphrases
  • sparse matrix
  • locally adaptive
  • floating point
  • graphics processing units
  • subband
  • random projections
  • multiresolution
  • gpu implementation
  • multiscale
  • fixed point
  • coding method