Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals.
Kristen GillespieGabriel GoldsteinDavid Shane SmithAriana RiccioMichael KholodovskyCali MerendinoStanislav LeskovRayan ArabHassan ElsherbiniPavel AsanovDeborah SturmPublished in: HCI (19) (2017)
Keyphrases
- autistic children
- computer games
- game playing
- game play
- game design
- game theory
- video games
- game theoretic
- geographically dispersed
- idea generation
- educational games
- virtual world
- collaborative learning
- depth map
- knowledge sharing
- nash equilibrium
- three dimensional
- mental states
- multi user
- depth information
- cooperative game
- collaborative inquiry learning
- depth cameras
- imperfect information
- game development
- online game
- game based learning
- optimal strategy
- pose estimation
- multi agent systems