Project NEO: Assessing and Changing Preservice Teacher Science Knowledge with a Video Game.
Richard Van EckMark GuyTimothy YoungAustin WingerScott BrewsterPublished in: ICALT (2014)
Keyphrases
- video games
- middle school
- subject matter
- science teachers
- game based learning
- quest atlantis
- educational games
- computer games
- pedagogical content knowledge
- learning tools
- professional development
- school teachers
- science classroom
- science education
- scientific knowledge
- technology integration
- teacher education
- knowledge management
- game play
- serious games
- learning community
- human experts
- knowledge sharing