Designing ubiquitous computing to enhance children's interaction in museums.
Tony HallLiam J. BannonPublished in: IDC (2005)
Keyphrases
- ubiquitous computing
- physical world
- interaction design
- smart spaces
- context aware
- everyday life
- ambient intelligence
- context awareness
- computing devices
- physical environment
- interface design
- smart objects
- mobile computing
- pervasive computing
- physical objects
- ubiquitous systems
- human computer interaction
- ubiquitous computing environments
- human activities
- everyday objects
- mobile communications
- context aware computing
- computing paradigm
- context aware systems
- data sets
- sensor web
- rfid technology
- context sensitive
- ubiquitous computing technology