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Using an Extended Technology Acceptance Model for Online Strategic Video Games: A Case of Multiplayer Online Battle Arena (MOBA).

Melanie Mamites HimangCelbert Mirasol HimangAngie Monterde CenizaLanndon A. Ocampo
Published in: Int. J. Technol. Hum. Interact. (2021)
Keyphrases
  • video games
  • online learning
  • role playing game
  • computer games
  • educational games
  • theoretical framework
  • multimedia
  • virtual environment
  • technology acceptance model