The Viability and Value of Student- and Teacher-Created Augmented Reality Experiences.
Patrick M. O'SheaDaniel Curry-CorcoranPublished in: Int. J. Virtual Pers. Learn. Environ. (2013)
Keyphrases
- augmented reality
- social studies
- school teachers
- learning opportunities
- learning process
- virtual reality
- classroom practice
- virtual objects
- mixed reality
- professional development
- learning environment
- markerless
- teacher education
- instructional practices
- human computer interaction
- learning experience
- multi user
- real scenes
- head mounted display
- student learning
- real environment
- promising experimental results demonstrate
- user interface
- live video
- learning games
- software engineering
- tangible interaction
- computer generated imagery
- camera tracking
- virtual environment
- fiducial markers