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Crowd Modelling for Military Simulations Using Game Technology.
Frederic D. McKenzie
Mikel D. Petty
Paul Kruszewski
Ryland C. Gaskins
Jennifer Seevinck
Eric W. Weisel
Quynh-Ah H. Nguyen
Published in:
Int. J. Intell. Games Simul. (2006)
Keyphrases
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data processing
cost effective
case study
computer games
game playing
video games
rapid development
multi agent
computer systems
virtual world
cellular automata
numerical simulations
key technologies
game design
pedagogical design