Leaving fantasy behind in videogames: the limits of the narrative paradigm.
Gonzalo GrascaPublished in: IWEC (2002)
Keyphrases
- video games
- game design
- learning experience
- game play
- computer games
- educational games
- game based learning
- serious games
- game engine
- authoring tool
- game playing
- learning tools
- computer supported collaboration
- commercial games
- story generation
- reinforcement learning
- middle school
- game development
- secondary education
- narrative structure
- game mechanics
- fairy tales