Subjective quality assessment for multiplayer real-time games.
Christian SchaeferThomas EnderesHartmut RitterMartina ZitterbartPublished in: NETGAMES (2002)
Keyphrases
- quality assessment
- real time
- objective measures
- quality metrics
- subjective quality
- computer games
- reduced reference
- online game
- educational games
- image quality
- video quality assessment
- image and video processing
- serious games
- game play
- video quality
- data quality
- video games
- image quality metrics
- image quality assessment
- human visual system
- imperfect information
- visual quality
- game development
- game design
- video processing
- game theoretic
- uncertainty handling
- game playing
- mobile games
- game theory
- image data