Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi.
Reijer GrimbergenJeff RollasonPublished in: Computers and Games (2002)
Keyphrases
- hill climbing
- game play
- video games
- simulated annealing
- game playing
- search space
- computer games
- genetic algorithm ga
- search algorithm
- serious games
- educational games
- learning experience
- search strategy
- search procedure
- direct search
- digital games
- game design
- max min
- steepest ascent
- systematic search
- learning processes
- game engine
- hill climbing algorithm
- tabu search
- path finding
- human players
- artificial neural networks
- learning tools
- game based learning
- game players
- genetic algorithm
- user experience
- neural network
- learning algorithm
- evolutionary algorithm
- object oriented