Caching and Computing at the Edge for Mobile Augmented Reality and Virtual Reality (AR/VR) in 5G.
Melike Erol-KantarciSukhmani SukhmaniPublished in: ADHOCNETS (2017)
Keyphrases
- virtual reality
- mobile augmented reality
- augmented reality
- virtual environment
- virtual world
- computer graphics
- virtual objects
- mixed reality
- computer animation
- virtual training
- multi user
- three dimensional
- collaborative virtual environments
- virtual humans
- virtual reality technology
- databases
- virtual space
- query processing
- database systems
- virtual reality environments
- tangible user interface
- mashup
- digital content
- visual data mining
- data access
- mobile devices
- multi sensory
- interactive virtual