Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing.
Rebecca HafnerAlba FuertesSabine PahlRory JonesChristine BoomsmaMarta GangolellsMiquel CasalsPublished in: Int. J. Serious Games (2020)
Keyphrases
- energy saving
- serious games
- energy consumption
- power consumption
- wireless sensor networks
- save energy
- global warming
- energy efficient
- energy efficiency
- social networks
- electricity consumption
- social media
- energy conservation
- virtual environment
- game play
- game engine
- educational games
- learning scenarios
- video games
- design principles
- learning processes
- social interaction
- data sets
- air conditioning
- communication skills
- expert systems
- wireless networks
- case study
- e learning
- artificial intelligence