Using Lego Serious Play as an Educational Innovation for Modeling Solutions in Higher Education with a Gender and Human Rights Focus on Social Change.
Jorge Antonio Contreras DomínguezOlga Liliana Palacios PérezPublished in: EDUCON (2024)
Keyphrases
- higher education
- learning technologies
- intellectual property rights
- blended learning
- e learning
- tertiary education
- networked learning
- technology enhanced
- corporate training
- online learning
- higher education institutions
- social issues
- web based teaching
- hong kong
- distance learning
- hybrid learning
- open educational resources
- learning in higher education
- educational contexts
- mobile learning
- educational technology
- m learning
- online teaching
- online education
- learning management systems
- educational process
- project based learning
- open university
- game based learning
- learning community
- distance education
- learning strategies
- information technology
- learning environment
- vocational education
- case study