Dijkstra-Algorithm Based Ray-Tracing by Controlling Proximity Node Mapping.
Kazunori UchidaLeonard BarolliPublished in: AINA Workshops (2017)
Keyphrases
- ray tracing
- dijkstra algorithm
- optimal path
- image synthesis
- shortest path
- urban traffic
- photorealistic
- path planning
- routing protocol
- computationally intensive
- texture mapping
- routing algorithm
- road network
- network routing
- complex scenes
- directed graph
- implicit surfaces
- integral image
- multi view
- traffic network
- source node
- intermediate nodes
- graphics hardware
- video sequences
- traffic flow