Evaluation of reducing three-dimensionality of movement to create 3DCG animation looks more like 2D animation.
Kei KitahataYuji SakamotoPublished in: SIGGRAPH ASIA Posters (2018)
Keyphrases
- special effects
- computer graphics
- computer animation
- motion capture
- automatically generate
- virtual humans
- high dimensional
- evaluation methods
- learning autodesk maya
- programming education
- facial animation
- evaluation process
- data mining
- evaluation criteria
- evaluation method
- feature space
- three dimensional
- information systems