Timetrees: A Branching-Time Structure for Modeling Activity and State in Human-Computer Interaction.
Jeffrey L. BrandenburgH. Rex HartsonPublished in: Hum. Comput. Interact. (1999)
Keyphrases
- human computer interaction
- human activities
- human interaction
- human computer interface
- eye tracking
- gesture recognition
- user interface
- human computer
- human factors
- facial expression recognition
- software engineering
- augmented reality
- hand gestures
- human computer interactions
- interaction design
- artificial intelligence
- mobile devices
- multimodal interfaces
- machine learning