Performance optimization of 3D applications by OpenGL ES library hooking in mobile devices.
Chang-Woo ChoChung-Pyo HongJin-Chun PiaoYeong-Kyu LimShin-Dug KimPublished in: ICIS (2014)
Keyphrases
- mobile devices
- optimization algorithm
- context aware
- mobile phone
- mobile technologies
- mobile learning
- constrained optimization
- optimization method
- discrete optimization
- smart phones
- optimization methods
- database
- linear programming
- optimization problems
- case study
- ubiquitous computing
- m learning
- optimization process
- optimization model