A realistic augmented reality racing game using a depth-sensing camera.
Adrian J. ClarkThammathip PiumsomboonPublished in: VRCAI (2011)
Keyphrases
- augmented reality
- real scenes
- learning games
- head mounted display
- camera tracking
- real environment
- head mounted
- live video
- depth estimation
- scene geometry
- real time
- mixed reality
- virtual objects
- human computer interaction
- virtual reality
- field of view
- markerless
- video games
- input device
- computer games
- camera calibration
- user interface
- camera motion
- game design
- single camera
- vision system
- depth information
- gaze contingent
- tangible interaction
- high fidelity
- position and orientation
- multiple cameras
- eye tracking
- three dimensional
- image processing