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A Study on the Effect of Gamification on Alleviation Anxiety Levels of the Elderly in China.

Fumie MuroiXinyi TaoTing Han
Published in: HCI (28) (2020)
Keyphrases
  • hong kong
  • positive effects
  • empirical studies
  • statistical analysis
  • learning experience
  • statistically significant
  • prior studies
  • interaction effects