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Physically-based real-time lens flare rendering.
Matthias B. Hullin
Elmar Eisemann
Hans-Peter Seidel
Sungkil Lee
Published in:
ACM Trans. Graph. (2011)
Keyphrases
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real time
high fidelity
graphics hardware
real time rendering
vision system
image rendering
control system
general purpose
low cost
computer graphics
virtual environment
high definition
real time systems
search engine
virtual reality
mobile robot
three dimensional
volume rendering
image processing
information systems