Serious Games and the COVID-19 Pandemic in Dental Education: An Integrative Review of the Literature.
Kawin SipiyarukStylianos HatzipanagosPatricia A. ReynoldsJennifer E. GallagherPublished in: Comput. (2021)
Keyphrases
- serious games
- virtual environment
- video games
- literature review
- educational games
- game play
- game engine
- computer games
- design principles
- learning scenarios
- usability testing
- educational tools
- intelligent tutoring
- computer aided
- game design
- learning processes
- game development
- communication skills
- social skills
- game based learning
- educational software
- case study
- software systems