FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application.
Malek El KouziVictoria McArthurPublished in: HCI (24) (2021)
Keyphrases
- augmented reality
- life cycle
- game based learning
- development life cycle
- virtual objects
- human computer interaction
- virtual reality
- mixed reality
- game design
- real environment
- three dimensional
- field of view
- product life cycle
- camera tracking
- educational games
- machine learning
- computer assisted
- virtual world
- artificial intelligence