How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety.
Martin Johannes DechantMax Valentin BirkYoussef ShibanKnut SchnellRegan L. MandrykPublished in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
- social interaction
- social media
- virtual world
- social networks
- learning tools
- human computer interaction
- social learning
- social behavior
- attitudes toward
- learning community
- digital educational games
- social context
- game based learning
- digital content
- online communities
- mobile learning
- virtual reality
- learning process
- user interface